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25/11/2010, 13:23
Simple Characters 2000 Series Vol.08 Kagaru Ninja Tai Gatchaman: The Shooting
http://img337.imageshack.us/img337/7700/gatchamantheshootingfro.jpg
http://img813.imageshack.us/img813/452/datostecnicos.png
Título: Simple Characters 2000 Series Vol.08 Kagaru Ninja Tai Gatchaman: The Shooting
Desarrollado por: warashi
Año: 2002
Género: Shoot´em up, marcianitos.
Versión: SLPS03444
Idiomas Textos: Japonés/inglés
Tamaño Original: 169mb
Tamaño PBP: 61,7mb
Programa usado: PSX2PSP 1.4.2
Probado en: 5.03 mhu original from flash
http://img823.imageshack.us/img823/7619/descripcion.png
Uno más, de scroll vertical con una licencia de Tatsunoko, sin embargo cuando se ve el "Simple 2000 "será mejor que tomar en serio el label. Cuatro etapas para hacer frente, a pie y en un vehículo, pueden terminarse en cualquier orden, y solo restara la siempre esperada fase final.
La estructura es de libro, disparar bomba y el poder mismo, pero no mucho más, olvidense de cualquier tipo de sistema de puntuación. El juego también es muy fácil en la configuración predeterminada, que le da un medidor de vida recargables, puedes cambiar a "muerte súbita" en el menú de opciones para inrementar el riesgo con un one-hit Game Over. En el lado positivo los gráficos son bastante agradable aunque, junto con la música, ser un poco repetitivo y hay una modesta galería para desbloquear, en fin un juego de la vieja escuela del anime tambien concoido como comando "G", en la psp nos deja la sensacion como que se podia aprovechar mas ese scrolling.
http://img547.imageshack.us/img547/3790/imagenesyvideos.png
http://img13.imageshack.us/img13/5941/20080114093149.png http://img151.imageshack.us/img151/995/20080114093235.png
http://img641.imageshack.us/img641/4025/20080114093303.png http://img403.imageshack.us/img403/8948/20080114093318.png
fAYU3jCaFl4
http://img825.imageshack.us/img825/5620/guiasytrucos.png
Kagaku Ninjatai Gatchaman - The Shooting
PSX FAQ
by hushicho (hushicho@comcast.net)
version 1.0
Contents
o - updates
i - Introduction
1 - The Characters
2 - The Controls
3 - Walkthrough
4 - Helpful Hints
5 - Credits and Thanks
o - updates
Version 1.0 -
This is it! The final version of the work that went into this. If you
have anything to add, feel free to send it to the above address with a
subject line of 'Re: Gatchaman FAQ' and I'll be happy to add it. Enjoy!
i - Introduction
In the future, an organization known as Galactor comes to power and
begins to threaten Earth with its advanced scientific knowledge, chiefly
applied to destructive and maniacal acts. Leader of the International
Science Organization, Dr Nambu, assembles five teenagers as a team of
secret warriors. The secret ninja team fight against Galactor and its
wicked general Berg Katse, who is still only an underling following the
orders of the terrible and mysterious SosaiX.
This game takes the familiar Gatchaman characters and puts them into an
equally familiar situation of infiltration and battle against the evils
of Galactor. Consider this a condensed version of the series!
1 - The Characters
Eagle Ken
Leader of the team and a very capable fighter, Ken's motif is the eagle.
He is fast and well-balanced, and a good choice for beginners. When he
gets powered up enough, he has homing missiles that can be used,
extending his range.
Condor Joe
While Ken may be leader, Joe is arguably the toughest. While he is
reckless and often clashes with Ken, he has the power to back it up.
He is strong, but his absence of the ability to shoot both in front of
and behind himself is a weakness in some cases.
Swan Jun
Jun is a technical expert and fights using the yo-yo, which was actually
originally invented as a weapon. She's a very independent woman and
always tries to do her best. Although it's a change from the first two,
Jun is actually very capable and powerful, especially once you power her
up. She has incredible range.
Swallow Jinpei
Jinpei is the kid of the bunch, but he's actually very proficient at
explosives. Yes, naturally he's keen on blowing things up. But he's
generally agreeable and probably closest to Ryu; they sometimes get
in trouble for their similar sense of humor. Jinpei's range is
frankly awful at the start, although it does get better as you power
him up...and you will want to!
Owl Ryu
Ryu is the main pilot of the God Phoenix, the most powerful of the team's
vehicles, which requires all five team members to be present in order for
it to function at an optimal level. As such, Ryu only appears in the
final level and not throughout the game otherwise.
Dr Nambu
Nambu is the team's mentor and advisor, and he is the one that directs
the team and gives them their assignments. While Ken may be leader, he
still is answerable to Nambu. Nambu is a scientist who is not afraid to
fight for what he believes in, which is why he created the Gatchaman
team. He appears between levels to give you your missions and interact
with the team.
Berg Katse
The main villain of the piece, Katse is actually a kind of mutant that
was engineered into a being that can shift gender at will. A loyal and
passionate servant of SosaiX, Katse despises the Gatchaman and will go
to any lengths to destroy them.
SosaiX
A hostile alien invader, SosaiX controls Galactor behind the scenes and
wishes to dominate and control Earth. While some maintain he does not
look like a giant psychedelic chicken...I can't quite say that he has no
resemblance to the barnyard fowl. Nonetheless, he is a terrifying and
cruel tyrant who is anathema to everything the Gatchaman stand for.
2 - The Controls
Directional Pad - Moves your character around on the screen.
X button - Uses a Bomb attack/cancel on menu screen.
O button - Fires your characters' weapon/confirm on menu screen.
Start - Pauses the game.
At the menu you'll probably want to select the first option, to start
playing the game. You'll be able to choose between four of the team
to begin with, and each one has his or her own stage.
You will have to hit the O button repeatedly as there seems to be no
repeat-fire in this. Don't worry though, once you power up it'll be
much easier to take out masses of foes.
You have only a certain number of Bomb attacks, which will clear the
screen of projectiles and take out all the enemies on the screen, or
damage them in the case of a boss or midboss. The number you have is
represented by icons underneath your health bar, and when you get to
five, you'll see that the number 5 on an icon replaces the ones you
have; numbers over this are added to that display accordingly.
Over your bombs is your life bar and, over that, your score. You will
gather power-ups during the course of a level, but you lose a level of
power every time you take a hit.
3 - Walkthrough
As noted, each member of the Gatchaman team has his or her own stage
and bosses. In the first half of the stage, he or she must infiltrate
the Galactor base and fight a midboss. In the second half of the stage,
he or she boards his or her personal vehicle and fights through another
level full of enemies before fighting the final boss of the stage.
While your health is totally restored after you defeat the midboss and
deploy in your vehicle, your Bombs are carried over. After the end of a
stage, your extra Bombs give you a bonus to your score but are not
carried over to the next character's stage. So the name of the game is
knowing when to use them!
And since the midbosses aren't given on-screen names, I took the liberty
of naming them. So they're not official names, but they're good enough
for me.
Eagle Ken - 1
The stage is fundamentally pretty much the same for each of the four,
so start noticing where things are now. If you destroy the two larger
robots at the beginning, you will be able to pick up two power-ups,
making things a great deal easier. Be sure to learn at this point how
to strafe, moving back and forth while shooting constantly. You'll be
able to defeat enemies before they even get a chance to shoot at you,
and you're likely to uncover G symbols, which are counted in your score
at the end of the stage. Be sure to collect Bombs, and if you're quick
and attentive you should not have to use them.
Ken's Midboss
Terrorbeetles
These guys are so easy. Just avoid their attack; they move around in a
circle with each other, then fire downwards. You should be able, if you
keep switching sides and concentrating your fire when they stop, to blow
them each up in short order. Should you narrow it down to one first,
the remaining one will start simply positioning itself and firing. Dodge
its blasts and defeat it. I would advise not using a Bomb against this
very simple midboss.
The second half of the stage is just as easy really, just make sure you
destroy everything on the screen so that you can get more of those G
signs. Be careful of some things on screen that you can't just run over,
you'll need to go around for some. Be sure to remember your strafing,
and this will save you a great deal of time and a big headache.
Ken's Final Villain
Turtle King
He's not so difficult, so you really shouldn't even have to use a single
Bomb on him. Reserve your Bombs just in case you get into a tough spot
or are cornered by shots you can't possibly dodge. His pattern is to
fire off a huge amount of shots from his hands, but you should be able
to destroy both of those pretty quickly. Otherwise he shoots smaller
shots from his head. When he goes off-screen and returns, he'll try to
swoop down on you, then when his chest unit opens up, prepare to dodge;
there will be larger projectiles in a wide arc, but they're not so hard
to get past. After a little while he'll return to his pretty placid
other side and is very easy to defeat.
Condor Joe - 2
More of the same, although Joe's pretty straightforward on both his
shooting and his power. Make sure you get powered up as soon as you
can, although he can really function pretty well even at a relatively
low power level. Be sure to use the same techniques as you did with
Ken, and try to save your bombs if you can too.
Joe's Midboss
Mechapede
As long as you keep your eyes open, this midboss isn't too tough. Just
avoid it when it runs across the screen; if you can, try to position
yourself under it since Joe can only fire ahead. If you can't, just
avoid it. If you can get under it, fire away; eventually it will split
into sections and fire off blasts at you, but these are easily avoided
by being quick and attentive. Keep destroying the segments when it
splits up and eventually it will be reduced to a smaller and smaller
size. Then it's not long until you will be victorious!
The second half of the stage is more of the same, except this time you're
in Joe's vehicle! Collect Bombs and G signs as always, remember to
strafe!
Joe's Final Villain
Heavy Cobra
Sort of a play on words, at least almost; unfortunately he's not as
clever as his name and more or less sort of swoops around the screen
firing off little shots at you. Occasionally he will stop and fire
larger ones, but these are pretty easy to avoid. Use a Bomb if you
really have to, but this is a boss that shouldn't cause you too much
trouble.
Swan Jun - 3
Jun takes some getting used to because her range at first isn't as good
as it will be later, and she uses a different weapon than the others if
you've played them by the numbers. Be sure to upgrade her as soon as
possible, because once she's powered up she is as powerful as the others
if not moreso. Her multiple yo-yo attacks do massive amounts of damage
and allow you to strike from far away. Other than weapons differences,
take the first half as normal.
Jun's Midboss
Construction Destructor
The midboss itself isn't all that powerful, but its area of confrontation
is deadly! The various panels will raise up and extend cannons, then
fire either in the cardinal directions (basically a plus sign) or in a
diagonal cross (an X). You can stop them by doing enough damage before
they fire, but be sure to position yourself where you will not be hit by
their beams! If you have Jun powered up to the maximum this will be
easiest since she has a huge range and is quite powerful, but even if you
don't you can still manage it. Just be sure not to let yourself get hit
by the midboss's arms or by his blasts. When he seems to lock on you and
moves instantly with you, he's about to thrust his hands forward, so
position yourself between them or beyond their reach. Once the panels
are destroyed, you can concentrate on the midboss and destroy him. You
shouldn't have to use a Bomb to do this, but if you get in a tight spot
you might want to spare one to get you out of it.
The second half is pretty much an easy go, especially if you've powered
up Jun; she has homing missile capability, and this really helps. Keep
using the same techniques as with the others, and be sure to collect all
the Bombs you see in preparation for the boss.
Jun's Final Villain
Snake 828
This, in my opinion, is the hardest boss in the entire game. First of
all, avoid the dragons popping out of it and keep firing constantly. Try
to destroy the dragons as quick as they pop up, which will mean less to
dodge. Dodge the shots as they fly, and the larger shots which will also
occasionally be deployed, and be very careful to avoid the front of Snake
828 when you see a glow around his eyes. He's about to fire intense
beams, which will do serious damage. You can avoid them by positioning
yourself between the eyes, but this is risky. You may wish to use your
Bombs to clear off the screen of projectiles whenever you want to switch
sides of the screen, or when you get caught in a tough spot, but be sure
to save them in case of emergency. He's tough!
Swallow Jinpei - 4
Jinpei is by far the most difficult one to play with initially, and he
takes a good bit of powering up before he's even remotely smooth to
deal with. You'll be dodging a lot, but pick up the two power-ups at
the start at all costs. Even if you get hit and lose their power, at
least you'll have it for a little while. The more power you can get
Jinpei, the easier it will be to play him. If you get him to his best
level, he can fire several at once both forward and behind himself, so
this is in your best interests. As usual collect Bombs and G signs,
and strafe, strafe, strafe!!
Jinpei's Midboss
Roulette Twister
This isn't too tough a midboss really, just avoid the midboss itself and
avoid the whirlwinds it throws at you. At first it will only produce
one, but as it weakens it will produce two. However, it will only ever
produce a maximum of two at a time, so don't worry too much. If Jinpei
can fire forward and behind, simply keep firing as you dodge and you
will do damage; even if he can't, keep firing as much as you can just in
case you can get in a lucky shot as you go. Dodging the projectiles
isn't too hard, and neither is dodging the twisters or the midboss. Just
be patient and keep trying. You shouldn't have to use a Bomb at all for
this one.
The second half is the same as the others really, but with Jinpei you
will notice very quickly that he puts out explosives that soon after
detonate. Keep constantly firing these explosives all over the screen,
as usual adapting the 'strafe' strategy to the unique vehicle's own
qualities. You shouldn't have much of a problem.
Jinpei's Final Villain
Magnecheck
Once you reach the chessboard floor, you'll know you're there. This boss
isn't terribly tough, but you will have to use a little bit of caution if
you get surrounded or muscled into a certain position. Don't try to
engage any of them if they have you pinned against the bottom of the
board, and instead go above them and avoid their shots. If you have
Jinpei powered up, he should be able to do some damage even firing back
at them, so keep doing this. If one of the bosses goes to the top right,
as one usually does, you can concentrate on that one and get him out of
the way. The other two should be easy as they move, just concentrate on
one and then the other. Don't be afraid to use Bombs if you need to, but
save them until you really need them, in case you're pinned down by the
blasts and can't possibly dodge them all.
Gatchaman Team Final Stage
Now the team will assemble, complete with Owl Ryu! The God Phoenix will
be mobilized, and you'll be in the psychedelic grasp of SosaiX. This
stage is a little confusing, but it's still pretty straightforward, and
there's little here to face that you haven't already in the other stages.
There isn't a midboss to speak of, but there is a huge battleship that
Galactor will send against you. It's not very hard at this point, so
just dodge its attacks and send out some of your own. Be sure to power
up the God Phoenix so that it can use its homing missiles, as this will
greatly simplify your battle.
Team's final boss
SosaiX/Katse
This circular craft may be somewhat small-looking, but it nonetheless
packs major firepower! Its attacks are pretty standard though, sending
off large clusters of shots at you, then streaking back across the screen
with smaller shots. The large clusters are easy to avoid if you keep
moving, and the smaller ones typically have one or two large gaps that
you may easily steer through. Then it will come to rest occasionally and
fire off a huge stream of missiles that will try to go in your general
direction. By this point however, if you focus on the main ship and keep
firing, you should be able to demolish all of the missiles at the source.
Keep going, and only use your Bombs if you absolutely can't avoid being
hit.
Once you do enough damage, the ship's ultimate attack will be used and
Galactor will, at last, be defeated. Congratulations! You've beaten
Gatchaman - The Shooting! All the pictures in the Gallery should be
unlocked, a nice reward for beating the game, which displays all of the
in-game art (even if you didn't see it, like the Game Over screens) for
you to enjoy.
4 - Helpful Hints
Always strafe as much as possible, because this will greatly reduce shots
you will have to dodge. It's best to do this in the upper half of the
screen so that you'll drastically reduce oncoming foes.
If you're in a tough situation and see a power-up, try to get through the
situation before getting the power-up. For example, if you think you'll
surely be hit by a volley of shots, try to dodge the shots first. If
you're hit and then get the power-up, you won't have lost anything.
When you fight midbosses and bosses, occasionally extra Bombs and power-
ups will float down. Don't endanger yourself to grab it immediately
unless it's out of the way of the line of fire. Do try to grab any that
you can, though, and do so when it's in a reasonably safe position.
Try to acclimatize yourself to everyone's strengths and weaknesses. If
you have to play the stage twice, so be it. But learn from your
mistakes!
Don't give up, even if you're down to low health. You can still win even
with a small sliver of live left. Never give up!
When dodging, take projectiles as they come. Dodge the ones closest to
you, and don't try to account for the others until they get close enough
to worry about. You'll get overwhelmed if you try to follow every single
shot on the screen, so just concentrate on getting out of the immediate
line of fire.
5 - Credits and Thanks
Thanks to Tatsunoko Productions for giving us Gatchaman.
Thanks to all the fans for keeping it alive!
Thanks to the community at http://www.captainn.net (http://www.captainn.net/), who are the best
and most wonderful community anywhere online.
Thanks to you, the readers.
================================================== ======
This FAQ is copyright Hushicho, 2004. I gave credit
where it was due, so I hope you will too! Please don't
repost this FAQ without permission or use the
information contained within it for profit. My email
is plainly displayed for your benefit.
================================================== ======
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Contribuye con tu pack
http://img337.imageshack.us/img337/7700/gatchamantheshootingfro.jpg
http://img813.imageshack.us/img813/452/datostecnicos.png
Título: Simple Characters 2000 Series Vol.08 Kagaru Ninja Tai Gatchaman: The Shooting
Desarrollado por: warashi
Año: 2002
Género: Shoot´em up, marcianitos.
Versión: SLPS03444
Idiomas Textos: Japonés/inglés
Tamaño Original: 169mb
Tamaño PBP: 61,7mb
Programa usado: PSX2PSP 1.4.2
Probado en: 5.03 mhu original from flash
http://img823.imageshack.us/img823/7619/descripcion.png
Uno más, de scroll vertical con una licencia de Tatsunoko, sin embargo cuando se ve el "Simple 2000 "será mejor que tomar en serio el label. Cuatro etapas para hacer frente, a pie y en un vehículo, pueden terminarse en cualquier orden, y solo restara la siempre esperada fase final.
La estructura es de libro, disparar bomba y el poder mismo, pero no mucho más, olvidense de cualquier tipo de sistema de puntuación. El juego también es muy fácil en la configuración predeterminada, que le da un medidor de vida recargables, puedes cambiar a "muerte súbita" en el menú de opciones para inrementar el riesgo con un one-hit Game Over. En el lado positivo los gráficos son bastante agradable aunque, junto con la música, ser un poco repetitivo y hay una modesta galería para desbloquear, en fin un juego de la vieja escuela del anime tambien concoido como comando "G", en la psp nos deja la sensacion como que se podia aprovechar mas ese scrolling.
http://img547.imageshack.us/img547/3790/imagenesyvideos.png
http://img13.imageshack.us/img13/5941/20080114093149.png http://img151.imageshack.us/img151/995/20080114093235.png
http://img641.imageshack.us/img641/4025/20080114093303.png http://img403.imageshack.us/img403/8948/20080114093318.png
fAYU3jCaFl4
http://img825.imageshack.us/img825/5620/guiasytrucos.png
Kagaku Ninjatai Gatchaman - The Shooting
PSX FAQ
by hushicho (hushicho@comcast.net)
version 1.0
Contents
o - updates
i - Introduction
1 - The Characters
2 - The Controls
3 - Walkthrough
4 - Helpful Hints
5 - Credits and Thanks
o - updates
Version 1.0 -
This is it! The final version of the work that went into this. If you
have anything to add, feel free to send it to the above address with a
subject line of 'Re: Gatchaman FAQ' and I'll be happy to add it. Enjoy!
i - Introduction
In the future, an organization known as Galactor comes to power and
begins to threaten Earth with its advanced scientific knowledge, chiefly
applied to destructive and maniacal acts. Leader of the International
Science Organization, Dr Nambu, assembles five teenagers as a team of
secret warriors. The secret ninja team fight against Galactor and its
wicked general Berg Katse, who is still only an underling following the
orders of the terrible and mysterious SosaiX.
This game takes the familiar Gatchaman characters and puts them into an
equally familiar situation of infiltration and battle against the evils
of Galactor. Consider this a condensed version of the series!
1 - The Characters
Eagle Ken
Leader of the team and a very capable fighter, Ken's motif is the eagle.
He is fast and well-balanced, and a good choice for beginners. When he
gets powered up enough, he has homing missiles that can be used,
extending his range.
Condor Joe
While Ken may be leader, Joe is arguably the toughest. While he is
reckless and often clashes with Ken, he has the power to back it up.
He is strong, but his absence of the ability to shoot both in front of
and behind himself is a weakness in some cases.
Swan Jun
Jun is a technical expert and fights using the yo-yo, which was actually
originally invented as a weapon. She's a very independent woman and
always tries to do her best. Although it's a change from the first two,
Jun is actually very capable and powerful, especially once you power her
up. She has incredible range.
Swallow Jinpei
Jinpei is the kid of the bunch, but he's actually very proficient at
explosives. Yes, naturally he's keen on blowing things up. But he's
generally agreeable and probably closest to Ryu; they sometimes get
in trouble for their similar sense of humor. Jinpei's range is
frankly awful at the start, although it does get better as you power
him up...and you will want to!
Owl Ryu
Ryu is the main pilot of the God Phoenix, the most powerful of the team's
vehicles, which requires all five team members to be present in order for
it to function at an optimal level. As such, Ryu only appears in the
final level and not throughout the game otherwise.
Dr Nambu
Nambu is the team's mentor and advisor, and he is the one that directs
the team and gives them their assignments. While Ken may be leader, he
still is answerable to Nambu. Nambu is a scientist who is not afraid to
fight for what he believes in, which is why he created the Gatchaman
team. He appears between levels to give you your missions and interact
with the team.
Berg Katse
The main villain of the piece, Katse is actually a kind of mutant that
was engineered into a being that can shift gender at will. A loyal and
passionate servant of SosaiX, Katse despises the Gatchaman and will go
to any lengths to destroy them.
SosaiX
A hostile alien invader, SosaiX controls Galactor behind the scenes and
wishes to dominate and control Earth. While some maintain he does not
look like a giant psychedelic chicken...I can't quite say that he has no
resemblance to the barnyard fowl. Nonetheless, he is a terrifying and
cruel tyrant who is anathema to everything the Gatchaman stand for.
2 - The Controls
Directional Pad - Moves your character around on the screen.
X button - Uses a Bomb attack/cancel on menu screen.
O button - Fires your characters' weapon/confirm on menu screen.
Start - Pauses the game.
At the menu you'll probably want to select the first option, to start
playing the game. You'll be able to choose between four of the team
to begin with, and each one has his or her own stage.
You will have to hit the O button repeatedly as there seems to be no
repeat-fire in this. Don't worry though, once you power up it'll be
much easier to take out masses of foes.
You have only a certain number of Bomb attacks, which will clear the
screen of projectiles and take out all the enemies on the screen, or
damage them in the case of a boss or midboss. The number you have is
represented by icons underneath your health bar, and when you get to
five, you'll see that the number 5 on an icon replaces the ones you
have; numbers over this are added to that display accordingly.
Over your bombs is your life bar and, over that, your score. You will
gather power-ups during the course of a level, but you lose a level of
power every time you take a hit.
3 - Walkthrough
As noted, each member of the Gatchaman team has his or her own stage
and bosses. In the first half of the stage, he or she must infiltrate
the Galactor base and fight a midboss. In the second half of the stage,
he or she boards his or her personal vehicle and fights through another
level full of enemies before fighting the final boss of the stage.
While your health is totally restored after you defeat the midboss and
deploy in your vehicle, your Bombs are carried over. After the end of a
stage, your extra Bombs give you a bonus to your score but are not
carried over to the next character's stage. So the name of the game is
knowing when to use them!
And since the midbosses aren't given on-screen names, I took the liberty
of naming them. So they're not official names, but they're good enough
for me.
Eagle Ken - 1
The stage is fundamentally pretty much the same for each of the four,
so start noticing where things are now. If you destroy the two larger
robots at the beginning, you will be able to pick up two power-ups,
making things a great deal easier. Be sure to learn at this point how
to strafe, moving back and forth while shooting constantly. You'll be
able to defeat enemies before they even get a chance to shoot at you,
and you're likely to uncover G symbols, which are counted in your score
at the end of the stage. Be sure to collect Bombs, and if you're quick
and attentive you should not have to use them.
Ken's Midboss
Terrorbeetles
These guys are so easy. Just avoid their attack; they move around in a
circle with each other, then fire downwards. You should be able, if you
keep switching sides and concentrating your fire when they stop, to blow
them each up in short order. Should you narrow it down to one first,
the remaining one will start simply positioning itself and firing. Dodge
its blasts and defeat it. I would advise not using a Bomb against this
very simple midboss.
The second half of the stage is just as easy really, just make sure you
destroy everything on the screen so that you can get more of those G
signs. Be careful of some things on screen that you can't just run over,
you'll need to go around for some. Be sure to remember your strafing,
and this will save you a great deal of time and a big headache.
Ken's Final Villain
Turtle King
He's not so difficult, so you really shouldn't even have to use a single
Bomb on him. Reserve your Bombs just in case you get into a tough spot
or are cornered by shots you can't possibly dodge. His pattern is to
fire off a huge amount of shots from his hands, but you should be able
to destroy both of those pretty quickly. Otherwise he shoots smaller
shots from his head. When he goes off-screen and returns, he'll try to
swoop down on you, then when his chest unit opens up, prepare to dodge;
there will be larger projectiles in a wide arc, but they're not so hard
to get past. After a little while he'll return to his pretty placid
other side and is very easy to defeat.
Condor Joe - 2
More of the same, although Joe's pretty straightforward on both his
shooting and his power. Make sure you get powered up as soon as you
can, although he can really function pretty well even at a relatively
low power level. Be sure to use the same techniques as you did with
Ken, and try to save your bombs if you can too.
Joe's Midboss
Mechapede
As long as you keep your eyes open, this midboss isn't too tough. Just
avoid it when it runs across the screen; if you can, try to position
yourself under it since Joe can only fire ahead. If you can't, just
avoid it. If you can get under it, fire away; eventually it will split
into sections and fire off blasts at you, but these are easily avoided
by being quick and attentive. Keep destroying the segments when it
splits up and eventually it will be reduced to a smaller and smaller
size. Then it's not long until you will be victorious!
The second half of the stage is more of the same, except this time you're
in Joe's vehicle! Collect Bombs and G signs as always, remember to
strafe!
Joe's Final Villain
Heavy Cobra
Sort of a play on words, at least almost; unfortunately he's not as
clever as his name and more or less sort of swoops around the screen
firing off little shots at you. Occasionally he will stop and fire
larger ones, but these are pretty easy to avoid. Use a Bomb if you
really have to, but this is a boss that shouldn't cause you too much
trouble.
Swan Jun - 3
Jun takes some getting used to because her range at first isn't as good
as it will be later, and she uses a different weapon than the others if
you've played them by the numbers. Be sure to upgrade her as soon as
possible, because once she's powered up she is as powerful as the others
if not moreso. Her multiple yo-yo attacks do massive amounts of damage
and allow you to strike from far away. Other than weapons differences,
take the first half as normal.
Jun's Midboss
Construction Destructor
The midboss itself isn't all that powerful, but its area of confrontation
is deadly! The various panels will raise up and extend cannons, then
fire either in the cardinal directions (basically a plus sign) or in a
diagonal cross (an X). You can stop them by doing enough damage before
they fire, but be sure to position yourself where you will not be hit by
their beams! If you have Jun powered up to the maximum this will be
easiest since she has a huge range and is quite powerful, but even if you
don't you can still manage it. Just be sure not to let yourself get hit
by the midboss's arms or by his blasts. When he seems to lock on you and
moves instantly with you, he's about to thrust his hands forward, so
position yourself between them or beyond their reach. Once the panels
are destroyed, you can concentrate on the midboss and destroy him. You
shouldn't have to use a Bomb to do this, but if you get in a tight spot
you might want to spare one to get you out of it.
The second half is pretty much an easy go, especially if you've powered
up Jun; she has homing missile capability, and this really helps. Keep
using the same techniques as with the others, and be sure to collect all
the Bombs you see in preparation for the boss.
Jun's Final Villain
Snake 828
This, in my opinion, is the hardest boss in the entire game. First of
all, avoid the dragons popping out of it and keep firing constantly. Try
to destroy the dragons as quick as they pop up, which will mean less to
dodge. Dodge the shots as they fly, and the larger shots which will also
occasionally be deployed, and be very careful to avoid the front of Snake
828 when you see a glow around his eyes. He's about to fire intense
beams, which will do serious damage. You can avoid them by positioning
yourself between the eyes, but this is risky. You may wish to use your
Bombs to clear off the screen of projectiles whenever you want to switch
sides of the screen, or when you get caught in a tough spot, but be sure
to save them in case of emergency. He's tough!
Swallow Jinpei - 4
Jinpei is by far the most difficult one to play with initially, and he
takes a good bit of powering up before he's even remotely smooth to
deal with. You'll be dodging a lot, but pick up the two power-ups at
the start at all costs. Even if you get hit and lose their power, at
least you'll have it for a little while. The more power you can get
Jinpei, the easier it will be to play him. If you get him to his best
level, he can fire several at once both forward and behind himself, so
this is in your best interests. As usual collect Bombs and G signs,
and strafe, strafe, strafe!!
Jinpei's Midboss
Roulette Twister
This isn't too tough a midboss really, just avoid the midboss itself and
avoid the whirlwinds it throws at you. At first it will only produce
one, but as it weakens it will produce two. However, it will only ever
produce a maximum of two at a time, so don't worry too much. If Jinpei
can fire forward and behind, simply keep firing as you dodge and you
will do damage; even if he can't, keep firing as much as you can just in
case you can get in a lucky shot as you go. Dodging the projectiles
isn't too hard, and neither is dodging the twisters or the midboss. Just
be patient and keep trying. You shouldn't have to use a Bomb at all for
this one.
The second half is the same as the others really, but with Jinpei you
will notice very quickly that he puts out explosives that soon after
detonate. Keep constantly firing these explosives all over the screen,
as usual adapting the 'strafe' strategy to the unique vehicle's own
qualities. You shouldn't have much of a problem.
Jinpei's Final Villain
Magnecheck
Once you reach the chessboard floor, you'll know you're there. This boss
isn't terribly tough, but you will have to use a little bit of caution if
you get surrounded or muscled into a certain position. Don't try to
engage any of them if they have you pinned against the bottom of the
board, and instead go above them and avoid their shots. If you have
Jinpei powered up, he should be able to do some damage even firing back
at them, so keep doing this. If one of the bosses goes to the top right,
as one usually does, you can concentrate on that one and get him out of
the way. The other two should be easy as they move, just concentrate on
one and then the other. Don't be afraid to use Bombs if you need to, but
save them until you really need them, in case you're pinned down by the
blasts and can't possibly dodge them all.
Gatchaman Team Final Stage
Now the team will assemble, complete with Owl Ryu! The God Phoenix will
be mobilized, and you'll be in the psychedelic grasp of SosaiX. This
stage is a little confusing, but it's still pretty straightforward, and
there's little here to face that you haven't already in the other stages.
There isn't a midboss to speak of, but there is a huge battleship that
Galactor will send against you. It's not very hard at this point, so
just dodge its attacks and send out some of your own. Be sure to power
up the God Phoenix so that it can use its homing missiles, as this will
greatly simplify your battle.
Team's final boss
SosaiX/Katse
This circular craft may be somewhat small-looking, but it nonetheless
packs major firepower! Its attacks are pretty standard though, sending
off large clusters of shots at you, then streaking back across the screen
with smaller shots. The large clusters are easy to avoid if you keep
moving, and the smaller ones typically have one or two large gaps that
you may easily steer through. Then it will come to rest occasionally and
fire off a huge stream of missiles that will try to go in your general
direction. By this point however, if you focus on the main ship and keep
firing, you should be able to demolish all of the missiles at the source.
Keep going, and only use your Bombs if you absolutely can't avoid being
hit.
Once you do enough damage, the ship's ultimate attack will be used and
Galactor will, at last, be defeated. Congratulations! You've beaten
Gatchaman - The Shooting! All the pictures in the Gallery should be
unlocked, a nice reward for beating the game, which displays all of the
in-game art (even if you didn't see it, like the Game Over screens) for
you to enjoy.
4 - Helpful Hints
Always strafe as much as possible, because this will greatly reduce shots
you will have to dodge. It's best to do this in the upper half of the
screen so that you'll drastically reduce oncoming foes.
If you're in a tough situation and see a power-up, try to get through the
situation before getting the power-up. For example, if you think you'll
surely be hit by a volley of shots, try to dodge the shots first. If
you're hit and then get the power-up, you won't have lost anything.
When you fight midbosses and bosses, occasionally extra Bombs and power-
ups will float down. Don't endanger yourself to grab it immediately
unless it's out of the way of the line of fire. Do try to grab any that
you can, though, and do so when it's in a reasonably safe position.
Try to acclimatize yourself to everyone's strengths and weaknesses. If
you have to play the stage twice, so be it. But learn from your
mistakes!
Don't give up, even if you're down to low health. You can still win even
with a small sliver of live left. Never give up!
When dodging, take projectiles as they come. Dodge the ones closest to
you, and don't try to account for the others until they get close enough
to worry about. You'll get overwhelmed if you try to follow every single
shot on the screen, so just concentrate on getting out of the immediate
line of fire.
5 - Credits and Thanks
Thanks to Tatsunoko Productions for giving us Gatchaman.
Thanks to all the fans for keeping it alive!
Thanks to the community at http://www.captainn.net (http://www.captainn.net/), who are the best
and most wonderful community anywhere online.
Thanks to you, the readers.
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This FAQ is copyright Hushicho, 2004. I gave credit
where it was due, so I hope you will too! Please don't
repost this FAQ without permission or use the
information contained within it for profit. My email
is plainly displayed for your benefit.
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